6/20/2016 Changelog

Official Notes
 These are the official notes released by developers.

Added
This section outlines features and mechanics that a completely new to the game.
 * Reactor icon added to compass when it is active.
 * We have added 5 new servers in Tokyo.
 * There are now alien material spawns at the Dominion Reactor.
 * New Legendary Weapon Part material.
 * Aliens have some new animations and will continue to get more in each patch.
 * Added new REWARD text and animation at top of the screen for the following:
 * level up
 * gained PK rating of 1000.
 * completed comm station.
 * completed roadblock.
 * completed reactor.
 * unlocked supply drop.


 * New audio sounds:
 * UI Hover over item.
 * Group invited received.
 * Group Invite Sent.
 * Leave Group.
 * Fill bottle.
 * Jump and land are now 3d sounds that other players hear if you are close enough.

Changes
This section outlines features and mechanics that have been adjusted for balance or ease of use.
 * Shotgun hipfire spread adjustment -20%. Shotguns do not get a spread benefit from using ironsights.
 * This will make buckshot ammo 20% tighter in spread now.
 * APF and Slug rounds are 20% more accurate as well.
 * This should address the majority of the 'random' feel of shotguns right now. Ammo damage balance may need to be adjusted because of this change to shotgun effectiveness.


 * Small green military crate collision has been adjusted.
 * Wolfstrom specops, elite and Sindal's Wulfsabre have all had their stats adjusted.
 * These weapons were not in line with other weapons of this caliber and thus players should notice a quite a difference in this weapons handling, accuracy and damage.


 * Specops bag at vendors now properly costs Starlight Coin instead of Blackdust Coin and gives 3 specops bags.
 * Unopened stashbox limit inside vault has been capped at 100.
 * Sniper rifle audio rolloff fixed.
 * AAR Sniper audio fixed.
 * CobraX reload audio fixed.
 * MANY audio rolloff related bug fixes.

Fixes
This section outlines changes that were made to fix bugs or other issues that would cause the game to function improperly.
 * A ton of crash fixes (there are more, but we have tried to isolate the ones affecting the majority of users in this patch).
 * Attachments will no longer fall through objects to the terrain beneath them.
 * Major bug related to alien spawns fixed. Aliens spawns were being calculated including dead players, this is no longer the case.
 * Issue related to physx causing certain weapons to fall through the floor has been identified and fixed.
 * Crystal spawns at excavation sites should now be lootable.
 * Exploit allowing users to bypass 5000 bullet cap inside vault has been fixed.
 * Tracer Bullets are now working.
 * Dropped giftboxes and spraypaint cans can now be properly picked up.

Removed
This section outlines features or mechanics that have been removed from the game completely.
 * None