7/27/2016 Changelog

Official Notes
 These are the official notes released by developers.

Added
This section outlines features and mechanics that a completely new to the game.
 * There are now Novice servers for new players that are level 1-14. This is a great place to learn the game and not fight any players using Elite or Legendary weapons.
 * There are now Veteran servers for players level 15+.
 * There is now a proper error message when you are try to loot an item and you do not have enough available weight to carry it.
 * There is a new sound played when your character dies.
 * Added weight check when opening a reward bag, if you cannot carry the items, it will not allow you to open it (Make sure you have enough bag slots available).
 * Added weight check when doing vendor trades to prevent items dropping on ground (Make sure you have enough bag slots available).
 * Attachments now display stats.
 * All newly unboxed legendary weapons now have 5 lives max.

Changes
This section outlines features and mechanics that have been adjusted for balance or ease of use.
 * Level requirements for weapons have changed: Generic & Cog are now level 1, Mercenary level 5, Specops level 10, Elite level 15 and Legendary weapons available to players at level 20.
 * Landmines have 2.5 meter minimum radius between placement.
 * Landmines have a significantly smaller explosion radius.
 * Grenade explosive radius has been drastically reduced.
 * Spamming crouch no longer allows the player to move silently while jogging/sprinting.
 * Spikemat barricade can no longer be stacked to the heavens.
 * Faction Reputation is now capped at 0 and can no longer go negative to prevent confusion.
 * Aliens should no longer be able to spawn directly on top of a solo player (It will calculate your location and move it at minimum 20 meters from you)/
 * Reload Audio now syncs for Ultra LC9, <P45, and HSE.
 * Buckshot ammo for shotguns deals slightly more damage.
 * Low food and water no longer causes loss of health. Maintaining your food and water at 75%+ will provide you with regeneration, but running out of them will no longer injure your character.
 * Language filter has been updated to remove some of the more "ridiculous" word filters that did not make sense.
 * Campfire craft is now level 1 instead of level 3.
 * All craftable food is now level 1.

Fixes
This section outlines changes that were made to fix bugs or other issues that would cause the game to function improperly.
 * Large mines were found to be doing 2x the intended damage and this is now fixed.
 * Laser was not displaying properly on one of the side rail lasers, this has been fixed.
 * Explosive damage now properly works against aliens.
 * Explosives now properly check against object collision and no longer pass damage through walls.

Removed
This section outlines features or mechanics that have been removed from the game completely.
 * Player level display upon mouse-over has been removed to prevent confusion in which new players thought a higher level player was more difficult to kill or did more damage which is not the case as levels only affect if you can use a rare gun or not. Player level has no affect on health, armor or damage.