7/6/2016 Changelog

Official Notes
 These are the official notes released by developers.
 * None

Added
This section outlines features and mechanics that a completely new to the game.
 * If you break a legendary item, you get equivalent legendary weapon parts equal to number of remaining repair charges it has (IE. 7 charges remaining, disassemble weapon get 7 legendary weapon parts).
 * Aggressors cannot instantly log out in safezones.

Changes
This section outlines features and mechanics that have been adjusted for balance or ease of use.
 * Corpse Grinder no longer has single fire mode.
 * Rename option now has a maximum length to prevent exploit with names.
 * Aggressor no longer gives players 2x pk rating. Aggressor now simply functions as anti-safezone camping and no longer affects PK rating in any way compared to non-aggressor.
 * Legendary Weapons now take 1 repair slot damage regardless if held in inventory or held in hand. (too many players un-equipping their legendary weapon before they die IE sniper rifle shooting and immediately stashing in inventory between shots).

Fixes
This section outlines changes that were made to fix bugs or other issues that would cause the game to function improperly.
 * Implemented a fix that hopefully addresses the stutter/freeze issue in PvP (appears it fixed only 1 type of stutter).
 * Many fixes to rename option related exploits.
 * A bug was found with tree collisions and has been fixed.
 * Bug related to 0 health rounding bug has been fixed.

Removed
This section outlines features or mechanics that have been removed from the game completely.
 * None

Unofficial Notes
These changes are not guaranteed to be presented in-game exactly as stated, neither are they guaranteed to have been implemented into the game at all.

''These changes may not be complete, and are strictly for information sake, to allow the player to be aware of what the developers have been working on. If they so desire.



Added

 * box_wood_m_01 a group of 3 boxes (at x=2026.2526 y=88.9376 z=1975.9878 on the map.)
 * Level of detail assets for:
 * ars_skin_03
 * dominionreactor_out (2 files)
 * bld_ctdl_office_02 (2 files)
 * safezone_gate (2 files)
 * safezone_wall_01 (14 files)

Changes

 * 1329 DirectX 10 shaders modified.
 * 1329 DirectX 11 shaders modified.


 * 4 environment assets have been modified:
 * char_scum_01_body (2 files)
 * Made a tiny selection transparent so texture would wrap properly.
 * bld_building_02_in_playeronly (2 files)
 * Added window frames and other small changes.
 * bld_building_02_out_playeronly (2 files)
 * Reduced height of main level windows.
 * ap_mine (2 files) & ap_mine_collision
 * Change not visible, yet updated files are twice the original size.


 * ARS sniper rifle has had 3 weapons skins modified:
 * ARS_Skin_01 (3 files)
 * ARS_Skin_02 (4 files)
 * ARS_Skin_03 (3 files)


 * 5 textfiles have been modified:
 * dictionary
 * 4 "bad words" removed and 1 added.
 * rotb_english
 * Description for the Legendary Weapon Box has been changed.
 * Old: ...LEGENDARY WEAPONS DO NOT DROP ON DEATH, THEY ARE YOURS UNTIL THEY BREAK FROM USAGE OR DEATHS.
 * New: ...THIS ITEM DOES NOT DROP ON DEATH UNTIL OPENED. LEGENDARY WEAPONS DO NOT DROP ON DEATH, THEY ARE YOURS UNTIL THEY BREAK FROM USAGE OR DEATHS.
 * itemsDB
 * 5 changes to weapon descriptions outlineing changes to firemode.
 * LMG_HMG_Mk6_1
 * LMG_NG100_Tier_2
 * LMG_NG100_Mk4
 * LMG_NG100_Mk5
 * LMG_NG100_Mk6_1
 * 19 changes to model and icon file sources. This seems to decide what images are displayed in shops when an item is selected.
 * It's possible that the developers may be trying to hide upcoming item skins. Possible.
 * ammobox_rocket (6 changes)
 * med_WaterTablet_01
 * med_Bandage_Fac
 * SHRAM redirected to ACX10 (4 times)
 * 9mm redirected to 9b (2 times)
 * 45c redirected to 9b (3 times)
 * RV50c redirected to 9b (5 times)
 * HMG redirected to ACX10 (5 times)
 * NG100 redirected to ACX10 (5 times)
 * Saiga redirected to ACX10 (5 times)
 * SP12 redirected to ACX10 (5 times)
 * EVO redirected to Bizon (5 times)
 * HB_02 redirected to Bizon (5 times)
 * HSE redirected to Bizon (5 times)
 * Kris redirected to Bizon (5 times)
 * LM7 redirected to ARS (5 times)
 * AT4 redirected to ARS (3 times)
 * Eliminator redirected to ARS (3 times)
 * RPG7 redirected to ARS (3 times)
 * 1 change to amount of legendary weapon parts given upon dismantling.
 * Legendary AK12s to give 1 part instead of 2.
 * MeshProperties
 * 4 changes to level of asset level of detail settings 1, 2, and 3.
 * bld_ctdl_guild_dominion
 * bld_ctdl_office_02 (2 entries)
 * wall_01_corner
 * wall_01_norail
 * LevelData
 * 4 environment assets have had their posistion on the map changed very slightly.
 * "Very slightly" means a matter of inches.
 * barrier_metalicpole_1_01 (from: x=2097.6257 y=81.3306 z=1938.1722 to x=2097.7678 y=81.3306 z=1938.0732)
 * barrier_metalicpole_m_01 (from: x=2093.5552 y=81.3306 z=1935.8639 to x=2093.6973 y=81.3306 z=1935.7649)
 * wall_wirefencebarb_l_01 (from: x=2029.6678 y=88.8290 z=1977.4933 to x=2026.1584 y=88.8290 z=1975.0681)
 * box_wood_m_01 a group of 7 boxes (From: x=2030.4503 y=90.8146 z=1981.6351 to x=2031.0022 y=90.8399 z=1981.4642)

Removed

 * 5459 DirectX 9 shaders.


 * Removed wall_stone_01_2x at position x=2105.7910 y=90.4720 z=1949.8689 on map.
 * 5 collision assets removed:
 * barracks_l_03_out
 * barracks_s_01_in
 * barracks_s_01_out
 * militia_hq_01_in
 * militia_hq_01_out


 * 9B_Mk6 textures (2 files)
 * a lot of seemingly old and unused files removed.
 * 35 project files.
 * 14 object materials.
 * 6 environment assets (18 files)