7/11/2016 Changelog

Official Notes
 These are the official notes released by developers.

Added
This section outlines features and mechanics that a completely new to the game.
 * None

Changes
This section outlines features and mechanics that have been adjusted for balance or ease of use.
 * Alien run animations have received some improvements.
 * There is now a dynamic crosshair that expands and contracts as you shoot that should help you better understand when your gun is no longer 'reliably accurate'. (don't full auto unless very close range, practice burst firing).
 * Blockade and Uplink stations now share experience & faction for the whole group instead of for just the player that activated it.
 * Banned names & words in game filter updated. Rekt is no longer a bad word.  Not sure why it was.
 * Backpack text clarifications.
 * Magazine description text clarifications.
 * Medical timers are a bit more forgiving allowing slightly less downtime in combat
 * Civ medkit cooldown now 10 seconds, from 15
 * M.I.L medkit cooldown now 15 seconds, from 25
 * Roxicillin cooldown now 4 seconds, from 8
 * Gauz pads cooldown now 2 seconds, from 4
 * Pristine bandage cooldown now 3 seconds, from 5

Fixes
This section outlines changes that were made to fix bugs or other issues that would cause the game to function improperly.
 * Additional stutter optimization fixes (there are still known issues that can cause this, but we are fixing them one by one and they take time!).
 * Particles are now pre-loaded to prevent any slowdown the first time you see a particle effect (bullet impact, blood, alien spawn etc).
 * Weapons now properly displays on player back or on hip side holster depending if primary or secondary weapon.
 * MS4 + grip causing weapon inaccuracy while ironsighting has been fixed.
 * Watch towers are now properly metal and make metal noises / impacts.
 * Backpacks now display the correct number of BACKPACK SLOTS. The default 6 quickslots are no longer calculated in backpack size as you always have those 6 quickslots.  (backpack still hold the same number of items)

Removed
This section outlines features or mechanics that have been removed from the game completely.
 * None

Unofficial Notes
These changes are not guaranteed to be presented in-game exactly as stated, neither are they guaranteed to have been implemented into the game at all.

''These changes may not be complete, and are strictly for information sake, to allow the player to be aware of what the developers have been working on. If they so desire.

Added

 * Added 65 DirectX 10 shaders.
 * Added 65 DirectX 11 shaders.


 * Added assets for Abandoned_01_Building (32 files)
 * Added assets for 20ft and 40ft, blue, green, orange, and red shipping containers (27 files)
 * Added assets for military main wall, corner, door, and a gate (12 files)
 * Added models, materials, and textures for:
 * MicroUzi - Skins 1-4 (40 files)
 * M1216_Mk6_1 (13 files)


 * Added assets for dom_reactor_rings (9 files)
 * Added level-of-detail models for dominion reactor interior.
 * Added several textures, models and materials for ice_machine and news_dispenser (53) files.

Changes

 * 7 changes to DirectX 10 shaders.
 * 7 changes to DirectX 11 shaders.


 * Firing animations modified for AK12s, ACX10, MS4, and TRX4.
 * Idle animations modified for ACX10, MS4, and TRX4.
 * Walk animations modified for ACX10, MS4, and TRX4.
 * Slight asthetic changes to:
 * tent_m_01_playeronly
 * militia_hq_01_in (2 files)
 * militia_hq_01_out (2 files)
 * dominionreactor_in (2 files)
 * dominionreactor_out (4 files including level-of-detail files)


 * br_grip_02 modified to be taller.
 * 36 weapon skin store icons modified:
 * 7 for the ACX10
 * 9 for the AK12s
 * 7 for the MS4
 * 7 for the MXZ5, and
 * 6 for the Wolfstrom


 * Default weapon texture modified for the ACX10_Mk6_1
 * 2 weapon level-of-detail models polished:
 * MicroUzi_Tier2_lod1
 * M1216_Tier2_lod1


 * Alien spawn, idle, and run animations changed for:
 * Scout_1 (4 changes)
 * Scout_3 (3 changes)


 * 12 textfiles changed:
 * 8 minor file changes concerning particle effects, graphics detail and other small things:
 * watch_tower_ceiling_01
 * watch_tower_detail (2 files)
 * watch_tower_floor (2 files)
 * watch_tower_roofl_01
 * watch_tower_wall_01
 * alien_fireball
 * gameplay_dr_active
 * dictionary
 * 86 forbidden words/phrases added
 * 1 forbidden word removed
 * english
 * Hundreds of changes to item descriptions. Mostly concerning backpack carryweight changes.
 * itemsDB
 * Hundreds of changes:
 * backpack carryweight
 * small weapon spread and recoil adjustments. Mostly +/- 0.05
 * hundreds of unimportant changes to item IDs
 * cooldown values for all medical consumables.
 * MeshProperties
 * several changes to level-of-detail for:
 * abandoned_01 (3 files)
 * abandoned_02 (2 files)
 * dominionreactor_in (2 files)
 * dominionreactor_out
 * dom_guild_interior

Removed

 * Office cabinet removed from position x=2227.0205 y=135.1193 z=3194.7947