6/9/2016 Changelog

Official Notes
 These are the official notes released by developers.

Added
This section outlines features and mechanics that a completely new to the game.
 * Aliens are now lurking in every place you wish they weren't. You're gonna die.
 * The 2nd dominion outpost is now available to be used for banking at your Global Vault.
 * The non-combat perimeter surrounding Dominion Outposts is now marked with small flags so players have a better visual representation of where that line is.
 * Screen now fades to a tombstone upon death.
 * There is a new jump animation and falling animation.

Changed
This section outlines features and mechanics that have been adjusted for balance or ease of use.
 * Description updates for ammunition that better clarify their use.
 * Ammo balance adjustments for FMJ ammo types as well as Armor Piercing ammo types
 * The airport has been moved to the Northwest part of the map and the mountain that was there has been demolished.
 * Armor durability and mitigation adjustments.
 * Snare on shot - Players are now very briefly slowed each time they are shot and their jump height is greatly reduced.
 * Each bullet now deals 2 stamina damage to players.
 * Jump stamina cost has been greatly reduced.
 * Supply drops now spawn more frequently.
 * Blockades and Comm Stations no longer display global timers on the map and instead players must check timers themselves.
 * The Dominion Reactor facility now has item spawns inside it and the surrounding area.
 * Dominion Blockades now have item spawns at them.
 * M.G Uplink Stations now have item spawns at them.
 * Landmines now explode instantly when triggered.
 * Crafted items update and material cost rebalance.
 * Backpack carry weight has been adjusted.
 * Backpack slots are now included in the name of the item as well as the description.
 * Attachments now provide very noticeable increased statistical benefits to weapon handling
 * Icons have been updated for Dominion Outpost, M.G. Uplink Station and Dominion Blockades.
 * Weapon particle impacts have been adjusted to be less taxing on framerate
 * Weapon nows render on player back making it easier to identify if a player is armed or not.
 * Handguns and SMG's can only be placed in secondary slot now. They cannot be used as a primary.
 * Item weight adjustments.
 * Character icon on map is now an arrow instead of a stick figure so you can tell what direction you are facing.
 * Medical cooldowns + healing adjusments. Meds now heal for more and have less brutal cooldowns.
 * Player name tag now instantly disappears when no longer pointing at the player hitbox to avoid confusion in shootouts. If nametag is there, you are looking at hitbox.  If you do not see name tag, you are not aiming at the player.
 * Food cooldowns have been adjusted.
 * Opening Inventory while crouched will keep the player crouched instead of standing up.
 * Owner names now show on dropped player backpacks when looting a dead player.
 * Adjusted player respawn options.
 * Proximity spawn only available to solo players, 30 second cooldown.
 * Spawn on group leader only available to groups, 45 second cooldown.
 * Random world spawn no longer has a cooldown.


 * Players now bleed a lot more when shot and this blood will cover the walls and floor (provided graphics settings are high enough).
 * When critically low health you will now leave a blood trail for players to see (provided graphics settings are high enough).
 * Disassembly is now working for high tier weaponry and armor to gather weapon parts and armor parts.
 * Becoming an aggressor will briefly mark you to all players in your vicinity with a red triangle icon above your head as well as on the built in compass.
 * Aggressors are now marked for all players to see when near Dominion Outposts with a red triangle above your head.
 * Group member locations are now tracked on the HUD compass.
 * Ammunition within Global Vault is capped at 5000 per bullet type.
 * Crafting resources are capped at 999 per each type. If you try and pick up resources  at cap you will receive a message stating you have too many.
 * Alien ranged particle attack no longer causing hardlock.
 * Alien respawn times tweaked to be a bit more forgiving in civilian areas.
 * Vendor recipes updated.

Fixes
This section outlines changes that were made to fix bugs or other issues that would cause the game to function improperly.
 * Major bug with weapon ironsights (particularly SP12 shotgun) has been fixed.
 * Invisible collision on air drop parachute has been fixed.
 * Invisible collision on rocks on low settings has been fixed.
 * Fixed Global Vault bug with disappearing items if moving item from vault with custom quantity selected.
 * Glowing Item outline has been fixed which should make identifying lootable objects a lot easier.
 * Fall damage has been increased to be more reasonable.
 * Half white half black screen bug has been fixed.
 * M4S scope disappearing bug has been fixed.
 * PK rating bar in stats page now properly increases as your PK rating increases.
 * Blackscreen bug has been fixed!
 * HUD properly renders when scoped in with optical attachments.
 * Dying while tabbed out will no longer remove your cursor.
 * Fixed many floating barrels that appeared due to rescaling object size.
 * Jumping and pressing M will no longer cause your character to float.

Removed
This section outlines features or mechanics that have been removed from the game completely.


 * None