6/17/2016 Changelog

Official Notes
 These are the official notes released by developers.

Added
This section outlines features and mechanics that a completely new to the game.
 * None

Changes
This section outlines features and mechanics that have been adjusted for balance or ease of use.
 * Reactor aliens now capped at 5 max aliens inside the reactor.
 * Make sure to fight these aliens with FMJ or AP ammo to strip their armor as they have a very thick exoskeleton and HP ammo does not pierce it.
 * Aliens are stunned once armor is broken, at 50% health and at 25% health.


 * AAR Sniper Rifle comes default with a sniper scope now to avoid confusion with this weapon and ironsights.
 * AP Ammo now does an extra 5 armor damage making it the ideal ammunition for stripping Alien Armor.
 * Canned food weight has been adjusted to be more in line with what it should be.
 * Crafted food cooldown timer reduced from 10 to 7 seconds.
 * Meatshot headshot sound volume increased.
 * Color updates for certain rare items.
 * Binoculars now stack.

Fixes
This section outlines changes that were made to fix bugs or other issues that would cause the game to function improperly.
 * Multiple crash fixes

Removed
This section outlines features or mechanics that have been removed from the game completely.
 * None