7/1/2016 Changelog

Official Notes
 These are the official notes released by developers.
 * Launcher updated to clarify what email domain you need to whitelist if your account is locked out.
 * You can reset your password via the Forgot Password button on the launcher. Resetting your password will remove the IP lock.
 * Make sure to check your spam folder and whitelist no-reply@playshatteredskies.com to ensure email delivery.
 * We attempt to send an email once per 10 minutes that you attempt to log in.
 * Make sure you typed your email properly when registering the game...

Added
This section outlines features and mechanics that a completely new to the game.
 * None

Changes
This section outlines features and mechanics that have been adjusted for balance or ease of use.
 * Medical items can no longer be consumed while at full health.
 * Legendary Weapon Parts can now be looted.
 * Aliens can no longer throw their ranged attack while stunned.
 * Text clarification.

Fixes
This section outlines changes that were made to fix bugs or other issues that would cause the game to function improperly.
 * Additional optimizations and render updates / fixes.
 * Weapon reload desync bug fix attempt.
 * Alt-F4 while dead no longer allows players to exploit PK rating loss.
 * ELX-3 extended magazine now properly obtained via attachment boxes.
 * AAR extended magazine now properly obtained via attachment boxes.
 * Angled Foregrip now properly obtained via attachment boxes.
 * Reactor audio and impacts have been fixed. It will no longer sound like you are walking on grass.
 * Friends list fixes & join on friend fixes.
 * Glitch related to the camera and proning/crouching has been fixed.
 * Deployable items now properly despawn after 60 minutes.
 * Adrenaline syringe now properly works even when at full health, cooldown reduced slightly.
 * Jump + Crouch no longer causes a T pose.
 * Prone animation breaking when swapping FPS/TPS has been fixed.
 * Alien ranged attack now flies out of his hand properly instead of chest.
 * SMG's and Shotguns no longer idle while moving at the hip thus fixing the TPS camera bug causing bullets to render from the characters left knee.

Removed
This section outlines features or mechanics that have been removed from the game completely.
 * None

Unofficial Notes
These changes are not guaranteed to be presented in-game exactly as stated, neither are they guaranteed to have been implemented into the game at all.

''These changes may not be complete, and are strictly for information sake, to allow the player to be aware of what the developers have been working on. If they so desire.



Added

 * 2 new taunt animations:
 * taunt_facepalm
 * taunt_handsup


 * 4 new AK12 skin store icons have been added (Only placeholders with no art):
 * ASR_AK12_Skin_06
 * ASR_AK12_Skin_07
 * ASR_AK12_Skin_08
 * ASR_AK12_Skin_09


 * New AAR store icon has been added:
 * SNP_AAR_Mk6_1


 * 3 new AAR skin store icons have been added (Only placeholders with no art):
 * SNP_AAR_Skin_01
 * SNP_AAR_Skin_02
 * SNP_AAR_Skin_03


 * 7 new "MXZ5" skins added (along with their respective object files and store icons):
 * asr_mxz5_skin_01
 * asr_mxz5_skin_02
 * asr_mxz5_skin_03
 * ASR_MXZ5_Skin_04
 * ASR_MXZ5_Skin_05
 * ASR_MXZ5_Skin_06
 * ASR_MXZ5_Skin_07


 * 2 new MP45 skins added (along with their respective object files and store icons):
 * HG_45APC_Skin_01
 * HG_45APC_Skin_02


 * 2 new 9mm skins added (along with their respective object files and store icons):
 * HG_9B_Skin_01
 * HG_9B_Skin_01


 * Additional assets added:
 * Reactor:
 * ss_dominionreactor_in_playeronly
 * SafeZones:
 * rotb_bld_ctdl_guild_dominion (3 files)
 * rotb_bld_ctdl_office_01 (3 files)
 * rotb_bld_ctdl_shop_01 (3 files)
 * rotb_bld_ctdl_shop_02 (3 files)
 * rotb_bld_ctdl_shop_03 (3 Files)
 * rotb_bld_ctdl_vend (3 files)
 * s_safezone_dom_plaza_helipad_pier (3 files)
 * s_safezone_dom_plaza_helipad_stairs (3 files)

Changes

 * 7951 DX10 shaders modified
 * 7995 DX11 shaders modified


 * Several movement animations have been adjusted:
 * aimshoot_crouch_HG_RV50c
 * aimshoot_crouchBlend_HG_RV50c
 * aimshoot_runBlend_HG_RV50c
 * aimshoot_standIdle_HG_RV50c
 * run_stand_R
 * ss_monster_scout_3_attack_upperbody_02


 * Several man-made structures adjusted:
 * bld_city_restaurant_01_in_playeronly
 * Swapped with bld_city_restaurant_01_out_playeronly
 * mil_bld_barracks_l_03_in_playeronly
 * Swapped with mil_bld_barracks_l_03_out_playeronly
 * ss_supplydrop_collision
 * Object was a cube. Now a completed loot-box.
 * rotb_bld_ctdl_shop_02
 * Small box was added to side of the building.
 * Adjustment seems to lower poly-count:
 * wall_fence_01_2x_playeronly
 * wall_fence_01_covered_blue_playeronly
 * wall_fence_01_covered_green_playeronly
 * wall_fence_01_covered_red_playeronly
 * wall_fence_01_dmg_hole_01_playeronly
 * wall_fence_01_dmg_hole_left_playeronly
 * wall_fence_01_dmg_rip_01_playeronly
 * wall_fence_01_gate_playeronly
 * wall_fence_01_gateslide_close_playeronly
 * wall_fence_01_gateslide_open_playeronly
 * rotb_bld_ctdl_guild_dominion
 * Change not visible:
 * ss_dominionreactor_in
 * ss_dominionreactor_out
 * ss_dominionreactor_out_playeronly
 * ss_supplydrop_playeronly
 * rotb_bld_ctdl_office_01
 * ss_safezone_dom_plaza_helipad_pier